The PC version of “Babylon’s Fall” (Japanese name: バビロンズフォール, English original name: Babylon’s Fall), published by Square Enix and developed by Platinum Games, has dropped to one player this week.
The data comes from Steam Charts, and at midnight on Wednesday, May 4, there was only one player left on the PC version of the game. This staggering stat comes two months after the SE-published game, which had seen an absurdly low number of players on the PC version of the game in the previous weeks (8 reported online on the 15th of last month). people), and the PC is the only distribution platform that can reliably track players’ online data (the game also comes to PlayStation).
As can be seen from Steam Charts, the game has only 77 concurrent users this week. Over the past 30 days, the game has had an average online presence of 64 people. By contrast, Marvel’s Avengers, which SE considered a failure — had an average of 276 people. SE’s other online game, Ouriders, averaged 862 online players over the past 30 days.
The Fall of Babylon was widely criticized when it was released in March. According to review aggregator Metacritic, the game is the worst-reviewed PS5 game to date and the worst game of the year. Despite the game’s poor initial performance, both SE and Platinum Games said that the development of “Fall of Babylon” was not in crisis. The game’s unpopular release appears to have encouraged the partners, who shared an image on Twitter shortly after the game’s release, titled “Is there a crisis for the game’s follow-up service?”, the company insisted The Fall of Babylon has “no plans to scale back development,” and claimed that the game’s content leading up to the second season is “almost complete” and that work on the third season has already begun.
In the eyes of VGC and other media, this game has become a typical negative representative of “continuous service game”:
“Not only did Babylon’s Fall fail in the most basic elements, such as the visual style, which was very unattractive, and the mission structure was extremely short and boring, but the game also had an abundance of microtransactions, as if the moment Remind players that this is an ongoing service game, but know that players have already spent $60 on the base game.”
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