The design of the PS5 was influenced by “brutal encounters” that ultimately helped Sony create a more powerful console, revealed PlayStation 5’s chief system architect Mark Cerny.
Speaking in a new video from Wired, Cerny touches on almost every aspect of the PS5 and explains how Sony sat down with the developers to discuss what they needed to make the games they dreamed of.
Cerny noted that it is a “fairly recent” practice for hardware developers to meet with software developers during the design process, but their input has fundamentally helped the design of the PS5.
“I’m looking for the developers who give me the most trouble, and the ones who really have strong opinions about what they need to make the game they dream of,” said Cerny. “These are just brutal meetings, but it’s good to have because at the end of the day you make a stronger console.
“It’s great to have worked with so many teams over the years and to understand a little bit about what helps them and what hinders them.”
Cerny noted that Epic Games founder Tim Sweeney, along with other developers, had particularly pushed Sony to continue using an NVMe SSD with a read speed of at least 1 GB per second, for example. opposition to old traditional mechanical hard drives. We now know that Sony ended up using a much faster drive in the PS5, capable of 5.5 GB / s read speeds.
“Game developers wanted to move away from hard drives, because that’s where all the data is stored… what is called a fast travel takes another 15 to 30 seconds to go from card to card. “said Cerny.
Cerny also said that while Sony had their own ideas of what they wanted to include in the PS5, as well as a list of features that weren’t included in the PS4, there was an even longer list of “All the things the game development community would love to see.”
Analysis: Discussions with Sony developers have paid off
While this may seem like a fairly arduous process, it’s clear that Sony’s conversations with the developers have been beneficial. We’ve seen PS5 games take full advantage of the new SSD to deliver near-instant load times, and the PS5 DualSense controller, which includes haptic feedback and adaptive triggers, has been adopted by almost every title.
Interestingly, Cerny notes that ray tracing, one of the main features of next-gen hardware, was not on most developers’ wishlists, but it was quickly implemented in several titles once it was released. they learned that the PS5 could handle it.
“They couldn’t believe they would have enough ray tracing performance to do anything interesting with it,” Cerny said.
The PS5 continues to be extremely difficult to find in retail stores due to the current global semiconductor shortage. We expect to see another surge of interest during Black Friday 2021 and Cyber Monday, but the best deals will be on PS5 games and accessories as opposed to the console itself.