The arrival of NFTs in play is already generating strong resistance

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In just two weeks, in-game NFTs have suddenly become a lightning rod in the gaming industry. Non-fungible tokens, or NFTs, are in-game items whose ownership is verified by the blockchain, which means is a new concept in the gaming world. However, the two game developers and players are already pushing back the concept, despite its nascent status. Many seem to see NFTs as simply a more pernicious version of loot boxes and micro-transactions, with the argument being that it is simply a way for developers to coax more money from their clients, instead of something that makes games more immersive or enjoyable.

The first signs of resistance are coming from Ubisoft developers, according to Kotaku. This is quite notable since the company was the first to launch a new platform that it calls Quartz, which would allow players to acquire free NFTs from in-game activities. Although Quartz’s initial launch was only in one game, Ghost Recon Wildlands, gamers were so pissed off that Ubisoft ended up removing the launch video from YouTube, but ended up launching the platform anyway. While all of this was going on, Ubisoft employees were complaining privately on the company’s internal communications platform, with many wondering what problem the NFTs were solving and whether Ubisoft would eventually demand its inclusion in all titles. of the company. Messages Kotaku viewed included, “I still don’t quite understand the ‘problem’ being resolved here,” wrote one employee. “Is it really worth the (extremely) negative publicity this will generate?” Another asked, “How can you look at private property, speculation, artificial scarcity, and selfishness and then say ‘yes that’s fine, I want that, let’s put it in art?’ A desperate developer summed it up by saying, “I normally try to stay positive on our announcements but this one is upsetting. So far, Ubisoft has not given any specifics on its future plans for NFT in d other games in his portfolio.

Another company that faced a massive backlash was GSC Game World, which creates STALKER 2: Heart of Chernobyl.. The developer recently announced the inclusion of NFT in their upcoming headline in a long tweet, which was eventually deleted, but recorded by The edge. In the tweet, the developer wrote that he decided to include “NPC faces” like the initial NFTs, and acknowledged that “some of you thought we would go a little too far from here”. Although they went to great lengths to let their audiences know that they had every intention of “doing the NFT right,” the company eventually gave in to the pressure online, announcing in a Tweeter they completely removed NFTs from the game.

At Microsoft, Phil Spencer, who is the head of the company’s games, recently says Axios that they are still trying to collectively understand this new phenomenon. “What I would say today on NFT is that I think there’s a lot of speculation and experimentation going on, and some of the creatives I see today feel more exploitative than on entertainment. ” Microsoft is in a similar position to Valve Software, in that it controls a game download platform and can choose which games are allowed and which are not. For their part, Valve has already banned NFT and blockchain-related games from Steam, but Spencer says they haven’t figured out where the line is yet. Summarizing his point, he noted, “I don’t think it requires every NFT game to be exploitative. I just think we’re kind of on this journey of people finding out. “

On the other side of the coin was the news this week that Peter Molyneux’s new game Legacy has sold over £ 40million of NFT ‘land’ for blockchain-based business simulation. , which has yet to be released. People were able to purchase these virtual plots of land in the gaming world using cryptocurrency, and the plots allowed them to form professional associations and invite other players to be their business partners. Considering how much money is at stake here, for a game that hasn’t even been released yet, it looks like at least some Not only are players not upset by this type of unprecedented transaction, they are embracing it and are eager to join the fray. Whether this is the case for other titles and genres seems unlikely given the resistance it has generated so far.

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