Home » Take a look behind the scenes at the birth of Mortal Kombat’s “Get over here” movement

Take a look behind the scenes at the birth of Mortal Kombat’s “Get over here” movement

In context: Few games have integrated into modern culture like Mortal Kombat. In the thirty years since the arrival of the first game, quotes like “Finish It” and “Fatality” have become familiar even to non-players. Now, co-creator Ed Boon has revealed how a movement associated with one of these lines, Scorpio’s signature “Get over here!” happened: it was composed on the fly.

Boon tweeted yesterday that it has been three decades since work on the first Mortal Kombat game began. To celebrate the anniversary, he released a behind-the-scenes clip of his creation in which Boon and designer John Tobias oversee the motion capture performance of Scorpio actor Daniel Pesina.

It’s amazing to see the origins of Scorpion’s iconic spear throwing. Boon says first, “You know what would be a cool move?” before asking if ninjas have some kind of rope. “It would be cool if something happened… FAH! he adds, taking the character’s throwing position. “Like uh, an arrow or whatever.”

Boon and Tobias also make sure Pesina finishes the throwing movement (this was before the weapon came out of the character’s hand) at chest height so opponents have a chance to hide under her.

YouTube video

It’s interesting to hear Boon mention how many frames the movements will take in the game, which had to be taken into account when working with material from the early ’90s. He explained that the throw had to be. fast enough to surprise opponents, which meant keeping the animation simple while using very few frames.

“We were so limited in memory that we didn’t even capture any movement for the victim’s reactions. Instead, we borrowed from their existing animation frameworks. You can hear us talking about reusing one of the victim’s ‘knockdown’ animations when initially hit by the spear, ”Boon tweeted.

“We also borrowed images of the victim to show that she was stunned after being lured. Reusing existing animations was one of the many tricks we used to save memory, which was so much more limited in 1991.

Mortal Kombat has grown into one of the largest gaming franchises in the world, producing numerous sequels, spin-offs, comics, a short-lived TV show, and more. He also spawned several films; Mortal Kombat from 1995, in this writer’s opinion, remains one of the best video game adaptations to date.


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