Ravenous Devils, a black business game developed by Italian independent studio Bad Vices Games, has been launched on major platforms.
In a certain European city in the 18th and 19th centuries, a newly moved couple opened a shop. The second floor was a clothing store run by the husband, and the first floor was a restaurant opened by the wife. Players play as a couple, starting from scratch in a strange city and gradually expanding their business, aiming to become the most popular and popular store.
Uh, no, although the story of “Demon of Greed” does start as described above, but, no, this is not a simple store simulation game, because this is a Dragon Inn.
The clothing store on the second floor sells all kinds of clothes. When there is a customer who needs to enter the room to measure the size, it is a good time for the husband to start. After getting it, the clothes on the corpse can be recycled and reused, and the design can be changed and sold again. As for the corpse, it was thrown into the basement kitchen through a secret door, and the chef’s wife took over…well, it was never wasted.
Division of labor and cooperation with each exhibition director
At the beginning of the game, basically everything is very simple, and there are not many things that the player can control. The operation interface is partly similar to the practice of “This War of Mine”. Clicking on the objects on the second floor will allow the husband to interact, and clicking on the objects in the restaurant and basement will allow the wife to interact.
From the above description, you can probably know the game flow: the husband sells clothes on it, occasionally slaughtering a few fat sheep that have entered by mistake, stripping the clothes and throwing the corpses in the basement. The wife’s job is to dispose of the corpse in the basement, turn it into a dish of food, and bring it to the first floor for guests to enjoy.
It has to be said here that even though “Greed Demon” doesn’t particularly emphasize the bloody and strange pictures, and the game’s tone tends to be dark and humorous rather than realistic, it is really undisguised and mosaic when dealing with corpses.
Whether it’s throwing a corpse into a meat grinder to make minced meat, or beheading a corpse when making a steak,Pretty straightforward and bloody pictureand then match the sound effect of minced meat and bones… For players who are uncomfortable in this part, you may have to think about it before playing.
Day-based business gameplay
Although the source of meat is a bit… special, the gameplay is still the same as most business games. The game is divided into preparation time and store opening time on a daily basis. After the end of the day’s business, the day’s revenue will be settled, which may trigger plot promotion.
As the money gained increases, players can also purchase more equipment for the store and unlock more systems.
For example, in the early days, restaurants could only serve themselves, and the meat patties and pies made would be placed directly on the shelves for customers to pick up. Purchasing tables and chairs will unlock the interior area. At this time, in addition to supplementing the self-service area, you must also take orders from the interior area and provide designated meals on site.
After unlocking the greenhouse on the top floor, the husband can grow vegetables and fruits here (the source of fertilizer is obvious), and new vegetables and fruits can also unlock more menus, providing more variety and richer meat dishes for the store.
busy resource cycling process
As there are more things to take care of, it is easy to start scrambling in the later stages of the game. Husbands are responsible for killing, flaying, throwing or composting bodies, cleaning up blood, sewing clothes, mending clothes and putting them on the shelves. The wife has to process the corpse to make meat, make food, replenish food to the take-out area, order for the interior area, make the order menu, and serve wine to the guests who have waited too long…
Fortunately, there will be helpers to take care of the restaurant storefront in the middle and late stages, and you can also replenish the goods during the rest time. After getting used to it, the difficulty should not be too high, but the sense of homework will be a little heavy. Not much has changed.
On the whole, “Greed Devil” is more inclined to a delicate sketch-type heterochromatic management game. It takes about five hours to complete one run, and about eight hours to complete the full achievements. Although the play time is not long, and it does not have the elements of repeated play, but with its low price, exquisite style, and somewhat realistic but magical content, it can be said to be worth the money, absolutely worthy of the price , and worth playing. .
“Devil of Greed” has been released on major platforms recently. The Steam version is priced at NT$102 and supports Simplified Chinese.