In all the years we’ve played the best PC games, 2022 has been by far the strangest year. Not only are things like ray tracing and AI-accelerated oversampling industry-wide buzzwords, but huge hardware shortages have made the hobby more expensive. never has been. And because the world of PC gaming is in such a strange place, we figured it would be a good time to take a look into the future and try to guess what PC gaming will look like in the world. coming year.
And it looks like 2022 will be a pretty exciting year – new graphics cards and a whole range of games that won’t be hampered by the latest-gen consoles, the PS4, and the Xbox One.
With that excitement, however, might come with frustration, especially if you’ve crashed your F5 dongle in the hopes of getting a new graphics card, only for new ones to come out before you can buy a reasonably priced RTX 3080. Who knows, indie games could become even more popular on PC.
Please give us more graphics cards
One of the most difficult things to deal with in 2021 has been the enormous silicon shortage. While it has affected the entire world, it has been a blow to PC gamers looking to level up, especially after the launch of some of the best graphics cards we’ve seen in years.
The Nvidia GeForce RTX 3080 launched in September 2020 and was a huge upgrade over the previous generation RTX 2080 Super, but even now, more than a year after it first hit the shelves, it’s incredibly hard to find. It would be one thing if it was just out of stock, but we’ve seen people buy the cards and sell them back at a huge mark-up to the point where you can expect to pay. double what Nvidia initially charged.
And now that we’re expecting Nvidia to unveil the RTX 4080 in late 2022, we’re just hoping that it becomes at least a little easier to get our hands on a new graphics card. It’s easy to imagine that there will be a lot of people frustrated if they’ve had to wait on the sidelines for two generations because there hasn’t been enough supply to upgrade their platforms from. game, especially as PC games jump into the system requirements, as the Xbox One and PS4 are ultimately left behind.
Truly new generation
As PC gamers, whenever we hear console makers talking about “next-gen” technology, we always have to refrain from laughing a bit. Most of the tech from the PS5 and Xbox Series X has been on PC for years, and now we’re starting to see more games taking advantage of it.
But one of the biggest advancements is in storage technology. The Xbox Series X and PS5 have incredible PCIe 4.0 SSDs, which is certainly not something new, but also have new storage APIs that allow processors to access storage much faster. Fortunately, in Windows 11 we now have access to DirectStorage, which is a storage API that will allow PC games to access your computer’s SSD in the same way newer consoles do. This means that all the promises of gigantic, transparent open worlds that load environments so quickly that they don’t need loading screens may soon come to fruition. We don’t know if that will happen in 2022, but we’re hoping to at least see it start.
And of course, we can’t talk about gaming tech these days without mentioning ray tracing. Everyone’s favorite buzzword has been seen in more and more games these days, and it’s starting to be rare to see AAA games released without some form of it. We’ve heard from people at Nvidia and AMD repeatedly that ray tracing will eventually replace rasterization as the default rendering method. It has always seemed a bit wacky to us, but given the number of games the technology has worked in recently, we don’t think it will turn out the same as PhysX. Ray tracing is slowly moving from a buzzword to a mainstay of PC gaming and honestly, that’s what we’re here for – as long as we can fix the GPU supply issues.
Game prices cannot change
One thing that’s been really hard to swallow with the launch of the new consoles is the rise in the price of new games, and luckily that doesn’t seem to have taken hold on the PC. But that could change!
We have already seen the beginning. When Final Fantasy VII Remake: Intergrade launched on the Epic Games Store in December 2021, it launched for $ 69.99, even though it’s basically a port of an older game. And honestly, we will not tolerate it.
One of the biggest advantages of PC gaming is that while the initial hardware is more expensive, it is definitely cheaper to buy games. While this usually only applies to games that have been out for a while, with big seasonal sales like the Steam Winter Sale going on right now – this is the last platform where the games should also be expensive.
So as the new year approaches, we really hope that FF7R will be the exception rather than the new rule. Because while it almost seems like old news that games are suddenly 15% more expensive, it’s still relatively new, and there is still time to fight against it on PC.
Bloodborne on PC
At this point, almost seven years after its initial release on PS4, we’ll likely never see Bloodborne debut on PC – at least beyond playing it through PS Now. But that doesn’t mean we’re going to stop asking. Some (including us) think it’s From Software’s best game yet, and we’d love to see it make it to our favorite gaming platform.
And while it’s always been something we never imagined it would materialize, we’re starting to have a little bit of hope, mainly because Sony has started to put more and more games on Windows. we will see Unexplored and God of the war in at least 2022, and while we’ll never have any new PS5 games on the same day as console gamers, we really don’t think that’s asking too much of a 7-year-old title.
And while we just want to play Bloodborne while having Discord interrupting us in the background like we do with all of our games, we mostly want to see Bloodborne on PC because that’s where the game could reach its true potential.
The original launch on PS4, despite being one of the best games ever made, is still a bit of a technical mess to this day. There are sections of the game where the framerate crashes, and every time you die you have to go through a long load time, which makes an already punishing game even more frustrating.
On PC, Bloodborne could easily run in 4K with a locked frame rate of 60 fps. And while we generally want everything to run at a minimum of 60 fps, that’s even more important with a game that relies so much on reaction times and fast-paced combat.
Listen, we know this will never happen, but let’s dream.