Home » Obsidian Avowed fantasy RPG would be almost playable, may feature Skyrim-like class progression

Obsidian Avowed fantasy RPG would be almost playable, may feature Skyrim-like class progression

Highly anticipated: Bethesda has long been the dominant player in the first-person RPG genre thanks to titles like Skyrim, Morrowind, and Fallout 4 but no king reigns forever. Obsidian challenged Bethesda’s dominance with the release of The Outer Worlds in 2019, and he seems eager to do it again with the next Attorney: his first crack in a medieval first-person fantasy RPG. If the recently revealed gameplay rumors are anything, the team may have a chance to win the crown.

So far, we really haven’t heard much from Avoué. We saw just one CG trailer in July of last year, and we were told it would set in the same world as Obsidian’s Pillars of Eternity series – Eora – but that’s about all. Otherwise, we just had to speculate.

It still is to some extent, but the folks at Windows Central would have gotten a first glimpse of the game from their sources (presumably anonymous developers from Obsidian). Along with seeing the actual gameplay, reporter Jez Corden learned a few juicy details about a few of Avowed’s core gameplay systems.

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Apparently, the game will feature “multi-class playstyles” and a fluid Skyrim-like class system. That means two spells and weapons to wield (we saw a bit of them in the CG trailer) and the ability to shape your playstyle as you go. You can be a thug wielding a dagger and stabbing in the back, a sword and plank warrior, a pure mage, an archer, or a combination of all of them.

When it comes to the types of spells you can expect to see, Obsidian is aptly inspired by his work with Pillars of Eternity 1 and 2. Fan favorite spells like Fireball and Jolting Touch (the Pillars equivalent of Shocking Grasp from DND) are both present, and as impactful as one might expect. And what about non-magical abilities? Corden says fighter-style characters can kick and shield, though it’s hard to say how much of an impact that will have. Will it be more like Dark Messiah’s physics-based fights, or closer to Oblivion, where every weapon hits like a wet noodle? I hope for the first.

In any case, the battle is not the only thing to look forward to in Avoué. The game would also be set up to feature swimming, destructible environments, and the ability to use magic to interact with the world around you – you can burn down wooden barriers and watch fire splash across floors and walls, for example. .

If true, these particular features would be notable improvements over Obsidian’s earlier work with The Outer Worlds and Bethesda with Fallout and The Elder Scrolls. All three of these franchises have pretty static environments that you really can’t play around with in any meaningful way. For example, you can’t throw a fireball into the middle of a forest and watch the flames spread throughout Skyrim.

Turning to the visuals, despite the darker aesthetic present in the Avocado CG trailer, Corden says the gameplay he saw was actually surprisingly vibrant and colorful, with “luminescent cave mushrooms” and ” green forests flooded with gigantic flora “. Sounds pretty cool to me, but I hope it doesn’t look like The Outer Worlds’ heavily saturated color palette. The universe of Pillars of Eternity is much more serious, after all.

As great as it all sounds, we should always take these details with a grain of salt. None of this seems too far out of the realm of possibility given Obsidian’s new, deep-pocketed parent company – Microsoft – but until we see the gameplay for ourselves, maybe it’s best to keep our expectations under control.

Hopefully we won’t have to wait too long to see what obsidian has in store for us. 2022 is fast approaching and the studio will have plenty of opportunities to show Avoué in all its glory, provided the title is nearly ready.


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