Rainbow Six Mining transforms the formula established by Rainbow Six Siege on its head, pitting you and a group of teammates against a horde of zombie-like enemies instead of another team. The game comes with Nvidia’s built-in Deep Learning Super Sampling (DLSS), but even with a supported graphics card, I’m using the engine’s built-in dynamic resolution setting.
With this setting I was able to double my frame rate, all with surprisingly little impact on image quality. Those with the best graphics cards can use DLSS; for us, Rainbow Six MiningThe dynamic resolution of is a dream come true.
The dynamic resolution of the extraction is excellent
To boost your Rainbow Six Mining frame rate on any graphics card, enable the dynamic resolution option. You’ll find it in the graphics menu with several different settings. Set dynamic resolution to Dynamic 25%-100% and set your target frame rate to your monitor’s refresh rate.
Rainbow Six Mining is far from the only game with a dynamic resolution setting – the recently released Infinite Halo has one too – but it’s not like the others you’ve probably come across. The dynamic resolution in Rainbow Six Mining is excellent. Not only does it more than double my frame rate, it also looks great.
On my personal rig with an RTX 3090 and Intel Core i9-10900K, I managed an average of 100 frames per second (fps) at 4K with the highest quality preset. It’s great, but Extraction is built on the same engine as Rainbow Six headquarters. This is a game that demands a competitive high frame rate, and Extraction is no different. My minimum frame rate also dropped below 60 fps, causing a slight stutter in dense areas with Sprawl.
With the dynamic resolution setting enabled, I doubled my frame rate – technically, more than doubled, to an average of 203 fps. Dynamic resolution options in games like New world generally do not offer such a performance boost. In most cases, this sort of setting is best for pushing yourself above a frame rate target.
This is not the case with Rainbow Six mining. In the image below you can see the native resolution on the left and the dynamic resolution on the right. There are some lost details on the poster, but it’s hard to notice while playing.
I never noticed the smoother dynamic resolution in action, even when pushed to the limit. The dynamic resolution setting won’t allow you to push a 1080p graphics card to 4K, but it may help Rainbow Six Mining achieve the competitive frame rates needed to Seat.
But what about DLSS?
Rainbow Six Mining includes DLSS. If you’re not familiar, this is an Nvidia upscaling feature that uses machine learning to make the image closer to native resolution, and in many cases it’s is an essential feature if you have an RTX 30 or 20 graphics card.
That’s the problem: it’s really hard to find an RTX 30-series or 20-series graphics card right now. The good news is that DLSS doesn’t offer any major performance advantages over the built-in dynamic resolution option. And to my eyes, at least, it looks slightly worse.
In the image above, you can see native resolution on the left, dynamic resolution in the middle, and DLSS on the right. Look at the computer screen and the poster on the wall. The dynamic resolution option retains much more detail in these areas, while DLSS is a bit blurry. On the small screen in the lower left, DLSS actually ignores the white text box while the other two options render it.
To its credit, DLSS produces a much cleaner image. Around the chair and the computer under the desk you can see a lot of smearing on the dynamic resolution option which is not present with DLSS. In practice, both options look great. There are some specific things each does better, but you’ll never notice those differences while playing.
What’s interesting about DLSS is that it offered exactly the same performance as a dynamic resolution option. Well, technically it was worse. With DLSS set to Auto mode (where it scales the resolution dynamically), I managed an average of 202 fps – just one frame below the dynamic resolution option.
The main improvement brought by DLSS was a higher minimum frame rate, increasing the minimum of 141 fps with the dynamic resolution option to 174 fps. It’s smoother on paper, but a minimum of 141fps is still high enough that you won’t notice any stuttering.
If you can use DLSS, you should – it has better frame rendering times and it produces a cleaner (if slightly fuzzier) image. But the built-in dynamic resolution option, which works with any graphics card, is remarkably close. Even with a DLSS-enabled GPU, you can use the dynamic resolution option without giving up much.