Final Fantasy XIV’s first Savage raid level came out last month, during the chaos of CES 2022. And while that does mean I couldn’t dive into it as deep as I wanted (I was a little busy), it’s clear that everything I loved so much about the MMO’s endgame model is back – just the way I love it.
It may seem like a potential issue with the game, however. After all, a new expansion can make you expect some whole new game systems, especially if you’re used to other MMOs like World of Warcraft or RIFT. But instead, it means I know exactly what to do and won’t have to burn myself out trying to craft a whole new system that I don’t understand.
And for the game itself, that means a lot more effort can be put into the raid battles themselves, and Pandaemonium – at least its first tier – is extremely cool so far.
A classic system
In Final Fantasy XIV raid loots, at least for the normal level, each boss drops small tokens that can be exchanged for individual pieces of armor such as a helmet, breastplate, shoes, and more. This is good because unlike other MMOs, which can have large raid bosses drop specific pieces of gear, that means everyone who comes to the raid has an equal chance of getting something, no matter what the job. which they are currently playing.
Better yet, each boss drops 8 of these tokens, meaning there is potentially one for each player in the raid. This means that, especially early in the life of a raid, everyone gets something for making the content.
That changes a bit in Savage, the hard mode version of the raid. There, specific pieces will drop from each boss, along with a chest, which can be used to craft a piece of gear for its location, regardless of the job. But only one from each grave when the boss is killed. Instead, each player will receive a book, and you can return any number of them for equipment as you collect them.
So even if you’re unlucky and don’t win any rolls, you’ll end up getting the exact gear you had your eyes on.
It’s such an elegant solution to splitting raid loot that it’s hardly surprising that it hasn’t changed since Heavensward in 2015. And once you’ve got the best gear you can get out of raiding savages, you don’t have to endlessly grind content you might not want to do in order to further maximize gear – looking at yourself, World of Warcraft.
Thank you, FFXIV, for respecting my time
While I might have spent as much time as physically possible playing Final Fantasy XIV when Endwalker launched – I even blogged live on that hectic first day – I’m already at the point where I can connect. for about half an hour every day that I’m not raiding with my friends. And I can probably get away with it without even doing it.
It’s the one thing that makes sure I’ll probably never really burn out on Final Fantasy XIV. The game respects my time and I don’t feel like I’m being penalized for doing things that don’t play Final Fantasy XIV. Game Director Naoki Yoshida said he actually prefers you to play the game at your own pace rather than forcing yourself to play every day as shown in this article. Reddit wire.
This means that for the first time, I’ve found an MMO where I can play the hardcore raid content I want to play, without feeling pressured to play through a bunch of stuff that I feel is secondary. If I was still playing World of Warcraft: Shadowlands, and it dropped right before Halo Infinite, for example, I wouldn’t even have started this game. But I finished it last weekend.
It’s no surprise that Final Fantasy XIV is as big as it is today. Because it’s the first MMO I’ve played in years, it makes me feel like I’m playing a game and not paying for a tedious second job. And that’s what will keep me coming back for every patch – and buying every expansion for years to come.
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