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Baldur’s Gate 3 gets graphics overhaul, DLSS support, and Sorcerer class

Highly anticipated: Larian Studios hosted their latest “Panel From Hell” event today. During the live stream, studio director Swen Vincke donned his baseplate armor and partied with a fellow developer to show off some of the latest Baldur’s Gate 3 content, features and enhancements – which have all arrived. today with the game’s sixth major patch.

The full list of patch notes is way too long to include or describe here, but we’ll cover some of the main points. The first important part of the patch, and probably the most interesting for our readers, is the inclusion of AI scaling technology in the game. Nvidia’s Deep Learning Super Sampling (DLSS) technology and AMD’s FidelityFX Super Resolution (FSR) technology has been added to Baldur’s Gate 3, and these can be activated by gamers looking to squeeze extra performance from their gameplay.

I tested the “Quality” preset for FSR and DLSS and found that both options gave me a boost of around 20 FPS. It is against 60 at 1440p (tested on a 2080 Ti and an 8700K). FSR’s boost was just one little a little higher than DLSS, but it was also slightly more blurry, so I’ll probably stick with Nvidia’s tech for now.

In addition to these technologies, Baldur’s Gate 3 has received a complete graphics overhaul. Lighting, textures, animations, color grading, and particle effects have all been significantly improved. Other visual features, such as volumetric fog, real-time clouds, and atmospheric scattering, are entirely new additions. Additionally, your characters can now be bruised, scratched, and bloodied during combat – these effects will remain visible even after combat is over (their intensity depends on your current HP).

In terms of gameplay, Baldur’s Gate 3 now offers a wider variety of “weapon actions”: special weapon-specific skills meant to spice up the lives of martial characters like fighters, rangers and thieves. Since these classes don’t have access to spells, Larian wanted to give them more tactical options in the middle of combat. Mobile Shot lets you fire a crossbow bolt even after Dashing, while Backbreaker can knock down your enemies, making it easier for melee characters to hit them.

Then, of course, there are the two highlights of today’s patch: the Sorcerer class and a brand new area known as “Grymforge”. We’ll let you experience the latter for yourself, but it takes place at the end of the currently available Early Access storyline, essentially extending your playtime by a few precious hours and allowing you to meet some fascinating new characters.

The Sorcerer, meanwhile, is a new class of spellcasters whose power does not come from learning from books or from a deity, as is the case with wizards and clerics, but from the interior. You can choose from the Draconic Bloodline or Wild Magic subclasses, each with unique passive and active effects. Wizards of Wild Magic, for example, will occasionally trigger a “Wild Magic Push”, a random effect taken from a list of 10. You could get a free teleport, or you could summon a hostile fire demon; you never really know.

Draconic Bloodline spellcasters will instead receive an additional spell that varies depending on the ancestor dragon they choose. A Green Dragon ancestor grants you the Ray of Disease spell, while a Gold Dragon ancestor grants you the Disguise.

We’ll let our readers (at least those who play Baldur’s Gate 3) experience the rest of the content in Patch 6 for themselves. Overall, it’s a meaty update, and it makes me all the more excited to play the end game, every time it releases.

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